Cyrielle Consultant(e)
| Sujet: Re: Emote et utilisation Lun 29 Jan - 23:49 | |
| Je n'ai pas testé mais il y a une liste de vieilles emotes ici si jamais : [Vous devez être inscrit et connecté pour voir ce lien] - Citation :
- 31/Le système des E-motes.
Une e-mote est une position ou une animation que prend votre personnage pour plus de réalisme. Pour voir les e-motes vous faites click droit sur votre personnage ensuite Erethil et pour finir "Animations". Il ne vous reste plus qu'à choisir l'animation qui correspond à votre situation parmi un vaste choix. De nouvelles animations sont disponibles depuis peu.
Pour utiliser une animation personnalisée, tapez ".anim" ou ".animloop" (sans les ") dans la fenêtre CHAT du DMFI, suivi de l'une des animes suivantes :
Combat :
*1attack01, *1attack02, *1attack03, *1attack04, *2attack01, *2attack02, *charge, *cleave, *damage01, *damage02, *death01, *death02, *death03, *deflect, *disarm, *dodge01, *dodge02, *equipW, *fidgetM01, *idle, *idleM, *idleMrage, *jumpback, *kickcircle, *kickflying, *knockdownB, *multiattack01, *multiattack02, *parry01, *powerattack, *proneB, *pronedamageB, *pronedeathB, *rage, *run, *sneak, *sneakattack, *standupB, *taunt, *unequipW, *walk, *walkback, *walkinj, *walkleft, *walkright, *whirlwind
OneShot :
activate, annoyed, atk_cast, atk_conjure, atk_conjureloop, attention, bardsong, bored, bow, bsd_cast, bsd_conjure, bsd_conjureloop, bsf_cast, bsf_conjure, bsf_conjureloop, bsl_cast, bsl_conjure, bsl_conjureloop, bss_cast, bss_conjure, bss_conjureloop, chuckle, clapping, collapseb, cooking01, cooking02, craft01, crying, curtsey, damage01, damage02, dance01, dance02, death01, death02, def_cast, def_conjure, def_conjureloop, dejected, disablefront, disableground, drink, drinkbeer, drinkbeerfidget, drumrun, drunk, dustoff, eat, emo_amused, emo_angry, emo_annoyed, emo_depressed, emo_frown, emo_nervous, emo_scared, emo_smile, emo_smilebig, emo_surprised, emo_thoughtful, flirt, fluterun, forge01, forge02, gen_cast, gen_conjure, gen_conjureloop, getground, gethigh, gettable, guitarrun, intimidate, jumpback, kneelbow, kneelclutch, kneelclutchloop, kneeldamage, kneeldeath, kneeldown, kneelfidget, kneeltalk, kneelup, knighting, knockdownb, laugh, laydownb, liftsworddown, liftswordloop, liftswordup, listen, listeninjured, lookleft, lookleftback, lookleftloop, lookleftstart, lookright, lookrightback, lookrightloop, lookrightstart, meditate, mjr_cast, mjr_conjure, mjr_conjureloop, nodno, nodyes, openchest, opendoor, openlock, openlockloop, playdrum, playflute, playguitar, point, proneb, pronedamageb, pronedeathb, pty_cast, pty_conjure, pty_conjureloop, raking, runafraid, runinj, salute, scratchhead, scrollrecite, search, shoveling, shrug, sigh, sitdeath, sitfidget, sitgrounddown, sitgroundup, sittalk01, sittalk02, sleightofhand, sneak, sp_lightning, sp_spray, sp_thrown, sp_touch, sp_turnundead, sp_warcry, standupb, talkcheer, talkforce, talkforce01, talkforce02, talkforce03, talkinjured, talklaugh, talknervous, talknormal, talknormal02, talkplead, talksad, talkshout, taunt, throwarmsdown, throwarmsup, tired, torchlightfront, torchlightground, torchrun, torchturnl, torchturnr, torchwalk, torchwalkback, torchwalkleft, torchwalkright, toss, touchheart, turnl, turnr, useitem, victory, walk, walkback, walkdrum, walkflute, walkguitar, walkinj, walkleft, walkright, wave, waveshort, wildshape, wounded, yawn, siteat, sitread, sitdrink, acting01, acting02, bookdown, bookup, defeated, getup, liftup, painend, painstart, shoveling, writingboard
Loop :
drinkbeeridle, idle, idlecower, idledrum, idlefidgetdrum, idlefidgetflute, idlefidgetguitar, idlefidgetnervous, idleflute, idleguitar, idleinj, kneelidle, sitdrinkidle, sitgroundidle, sitidle, torchidle, defeatedidle, facedownloop, lookuploop, painloop, worship, siteat, sitread, read, throwarmsloop, sitdrink, *proneb . |
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